Recipes and Examples
This page provides a collection of common use-cases and how to implement them using Slint.
Get Started
Use property bindings to synchronize controls
import { VerticalBox, Slider } from "std-widgets.slint";
export Recipe := Window {
VerticalBox {
slider := Slider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
This example introduces the Slider
widget.
It also introduces interpolation in string literal: Use \{...}
in strings to render
code between the curly braces to a string.
Animations
Animate the position of an element
import { CheckBox } from "std-widgets.slint";
export Recipe := Window {
width: 200px;
height: 100px;
rect := Rectangle {
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
}
CheckBox {
y: 25px;
text: "Align rect to the right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
} else {
rect.x = 0px;
}
}
}
}
Layouts are typically used to position elements automatically. In this example they are positioned
manually using the x
, y
, width
, height
properties.
Notice the animate x
block that specifies an animation. It is run when the property
changes: Either because the property is set in a callback, or if its binding value changes.
Animation Sequence
import { CheckBox } from "std-widgets.slint";
export Recipe := Window {
width: 200px;
height: 100px;
rect := Rectangle {
y: 5px;
width: 40px;
height: 40px;
background: blue;
animate x {
duration: 500ms;
easing: ease-in-out;
}
animate y {
duration: 250ms;
delay: 500ms;
easing: ease-in;
}
}
CheckBox {
y: 25px;
text: "Align rect bottom right";
toggled => {
if (self.checked) {
rect.x = parent.width - rect.width;
rect.y = parent.height - rect.height;
} else {
rect.x = 0px;
rect.y = 0px;
}
}
}
}
This example uses the delay
property to make one animation run after another.
States
Associate multiple property values with states
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
Circle := Rectangle {
width: 30px;
height: 30px;
border-radius: width / 2;
animate x { duration: 250ms; easing: ease-in; }
animate y { duration: 250ms; easing: ease-in-out; }
animate background { duration: 250ms; }
}
export Recipe := Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px; circle1.background: green;
circle2.x: 0px; circle2.y: 0px; circle2.background: blue;
}
right-aligned when b2.pressed: {
circle1.x: 170px; circle1.y: 70px; circle1.background: green;
circle2.x: 170px; circle2.y: 00px; circle2.background: blue;
}
]
VerticalBox {
HorizontalBox {
max-height: min-height;
b1 := Button {
text: "State 1";
}
b2 := Button {
text: "State 2";
}
}
Rectangle {
background: root.background.darker(20%);
width: 200px;
height: 100px;
circle1 := Circle { background: green; x: 85px; }
circle2 := Circle { background: green; x: 85px; y: 40px; }
}
}
}
Transitions
import { HorizontalBox, VerticalBox, Button } from "std-widgets.slint";
Circle := Rectangle {
width: 30px;
height: 30px;
border-radius: width / 2;
}
export Recipe := Window {
states [
left-aligned when b1.pressed: {
circle1.x: 0px; circle1.y: 40px;
circle2.x: 0px; circle2.y: 0px;
in {
animate circle1.x, circle2.x { duration: 250ms; }
}
out {
animate circle1.x, circle2.x { duration: 500ms; }
}
}
right-aligned when !b1.pressed: {
circle1.x: 170px; circle1.y: 70px;
circle2.x: 170px; circle2.y: 00px;
}
]
VerticalBox {
HorizontalBox {
max-height: min-height;
b1 := Button {
text: "Press and hold to change state";
}
}
Rectangle {
background: root.background.darker(20%);
width: 250px;
height: 100px;
circle1 := Circle { background: green; x: 85px; }
circle2 := Circle { background: blue; x: 85px; y: 40px; }
}
}
}
Layouts
Vertical
import { VerticalBox, Button } from "std-widgets.slint";
export Recipe := Window {
VerticalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
Horizontal
import { HorizontalBox, Button } from "std-widgets.slint";
export Recipe := Window {
HorizontalBox {
Button { text: "First"; }
Button { text: "Second"; }
Button { text: "Third"; }
}
}
Grid
import { GridBox, Button, Slider } from "std-widgets.slint";
export Recipe := Window {
GridBox {
Row {
Button { text: "First"; }
Button { text: "Second"; }
}
Row {
Button { text: "Third"; }
Button { text: "Fourth"; }
}
Row {
Slider {
colspan: 2;
}
}
}
}
Global Callbacks
Invoke a globally registered native callback from Slint
This example uses a global singleton to implement common logic in native code. It can also be used to store properties and they can be set by native code.
Please note that in the preview only visualize the slint code, but is not connected to the native code.
import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic := {
callback to-upper-case(string) -> string;
// You can collect other global properties here
}
export Recipe := Window {
VerticalBox {
input := LineEdit {
text: "Text to be transformed";
}
HorizontalBox {
Text { text: "Transformed:"; }
// Callback invoked in binding expression
Text {
text: {
Logic.to-upper-case(input.text);
}
}
}
}
}
Rust code
In Rust you can set the callback like this:slint::slint!{
import { HorizontalBox, VerticalBox, LineEdit } from "std-widgets.slint";
export global Logic := {
callback to-upper-case(string) -> string;
// You can collect other global properties here
}
export Recipe := Window {
VerticalBox {
input := LineEdit {
text: "Text to be transformed";
}
HorizontalBox {
Text { text: "Transformed:"; }
// Callback invoked in binding expression
Text {
text: {
Logic.to-upper-case(input.text);
}
}
}
}
}
}
fn main() {
let recipe = Recipe::new();
recipe.global::<Logic>().on_to_upper_case(|string| {
string.as_str().to_uppercase().into()
});
// ...
}
C++ code
In C++ you can set the callback like this:int main(int argc, char **argv)
{
auto recipe = Recipe::create();
recipe->global<Logic>().on_to_upper_case([](slint::SharedString str) -> slint::SharedString {
std::string arg(str);
std::transform(arg.begin(), arg.end(), arg.begin(), toupper);
return slint::SharedString(arg);
});
// ...
}
Translations
Slint doesn’t currently provide built-in support for translations. We’re tracking this feature in our issue tracker. Meanwhile, you can make your design translatable with a global callback, some native code, and a translation library such as gettext or fluent.
Example using gettext:
import { HorizontalBox, Button } from "std-widgets.slint";
export global Tr := {
// Do the translation of the first argument, with an array of string as supstitution
callback gettext(string, [string]) -> string;
// A default implementation that returns the original string for preview purposes.
gettext(text, _) => { return text; }
}
Example := Window {
property <int> count;
HorizontalBox {
Button {
text: Tr.gettext("Button pressed {0} times", [count]);
}
}
}
Then the translatable text can be extracted with xgettext
and tranlated using gettext tools:
xgettext -o example.pot example.slint
Set this callback in your native code and call gettext behind the scenes. A similar approach should be used for ngettext
,dgettext
, and other gettext functions.
Rust code
This example uses gettext-rs:
slint::slint!{
import { HorizontalBox , Button } from "std-widgets.slint";
export global Tr := {
// Do the translation of the first argument, with an array of string as supstitution
callback gettext(string, [string]) -> string;
}
Example := Window {
property <int> count;
HorizontalBox {
Button {
text: Tr.gettext("Button pressed {0} times", [count]);
}
}
}
}
fn main() {
let app = Example::new();
app.global::<Tr>().on_gettext(|string, model| {
use crate::slint::Model;
# let mut str = String::from(string.as_str()); /* (we don't depend on gettext-rs just for that)
let mut str = gettextrs::gettext(string.as_str());
# */
for (idx, to) in model.iter().enumerate() {
str = str.replace(&format!("%{}", idx + 1), to.as_str());
}
str.into()
});
//...
# return;
app.run()
}
Custom widgets
ToggleSwitch
export ToggleSwitch := Rectangle {
callback toggled;
property <string> text;
property <bool> checked;
property<bool> enabled <=> touch-area.enabled;
height: 20px;
horizontal-stretch: 0;
vertical-stretch: 0;
HorizontalLayout {
spacing: 8px;
indicator := Rectangle {
width: 40px;
border-width: 1px;
border-radius: root.height / 2;
border-color: background.darker(25%);
background: root.enabled ? (root.checked ? blue: white) : white;
animate background { duration: 100ms; }
bubble := Rectangle {
width: root.height - 8px;
height: bubble.width;
border-radius: bubble.height / 2;
y: 4px;
x: 4px + a * (indicator.width - bubble.width - 8px);
property <float> a: root.checked ? 1 : 0;
background: root.checked ? white : (root.enabled ? blue : gray);
animate a, background { duration: 200ms; easing: ease;}
}
}
Text {
min-width: max(100px, preferred-width);
text: root.text;
vertical-alignment: center;
color: root.enabled ? black : gray;
}
}
touch-area := TouchArea {
width: root.width;
height: root.height;
clicked => {
if (root.enabled) {
root.checked = !root.checked;
root.toggled();
}
}
}
}
export Recipe := Window {
VerticalLayout {
alignment: start;
ToggleSwitch { text: "Toggle me"; }
ToggleSwitch { text: "Disabled"; enabled: false; }
}
}
CustomSlider
This slider can be dragged from any point within itself, because the TouchArea is covering the whole widget.
import { VerticalBox } from "std-widgets.slint";
export MySlider := Rectangle {
property<float> maximum: 100;
property<float> minimum: 0;
property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: background.darker(25%);
handle := Rectangle {
width: height;
height: parent.height;
border-width: 3px;
border-radius: height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: background.darker(15%);
x: (root.width - handle.width) * (value - minimum)/(maximum - minimum);
}
touch := TouchArea {
property <float> pressed-value;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
pressed-value = root.value;
}
}
moved => {
if (enabled && pressed) {
value = max(root.minimum, min(root.maximum,
pressed-value + (touch.mouse-x - touch.pressed-x) * (maximum - minimum) / (root.width - handle.width)));
}
}
}
}
export Recipe := Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
This example show another implementation that has a draggable handle: The handle only moves when we click on that handle. The TouchArea is within the handle and moves with the handle.
import { VerticalBox } from "std-widgets.slint";
export MySlider := Rectangle {
property<float> maximum: 100;
property<float> minimum: 0;
property<float> value;
min-height: 24px;
min-width: 100px;
horizontal-stretch: 1;
vertical-stretch: 0;
border-radius: height/2;
background: touch.pressed ? #eee: #ddd;
border-width: 1px;
border-color: background.darker(25%);
handle := Rectangle {
width: height;
height: parent.height;
border-width: 3px;
border-radius: height / 2;
background: touch.pressed ? #f8f: touch.has-hover ? #66f : #0000ff;
border-color: background.darker(15%);
x: (root.width - handle.width) * (value - minimum)/(maximum - minimum);
touch := TouchArea {
moved => {
if (enabled && pressed) {
value = max(root.minimum, min(root.maximum,
value + (mouse-x - pressed-x) * (maximum - minimum) / root.width));
}
}
}
}
}
export Recipe := Window {
VerticalBox {
alignment: start;
slider := MySlider {
maximum: 100;
}
Text {
text: "Value: \{round(slider.value)}";
}
}
}
Custom Tabs
Use this recipe as a basis to when you want to create your own custom tab widget.
import { Button } from "std-widgets.slint";
export Recipe := Window {
preferred-height: 200px;
property <int> active-tab;
VerticalLayout {
tab_bar := HorizontalLayout {
spacing: 3px;
Button {
text: "Red";
clicked => { active-tab = 0; }
}
Button {
text: "Blue";
clicked => { active-tab = 1; }
}
Button {
text: "Green";
clicked => { active-tab = 2; }
}
}
Rectangle {
clip: true;
Rectangle {
background: red;
x: active-tab == 0 ? 0 : active-tab < 0 ? - width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: blue;
x: active-tab == 1 ? 0 : active-tab < 1 ? - width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
Rectangle {
background: green;
x: active-tab == 2 ? 0 : active-tab < 2 ? - width - 1px : parent.width + 1px;
animate x { duration: 125ms; easing: ease; }
}
}
}
}
Table view
Slint doesn’t currently provide a table widget. It’s possible to emulate it with a ListView:
import { VerticalBox, ListView } from "std-widgets.slint";
TableView := Rectangle {
in property <[string]> columns;
in property <[[string]]> values;
private property <length> e: self.width / columns.length;
private property <[length]> column_sizes: [
e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e,
e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e,
e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e, e,
];
VerticalBox {
padding: 5px;
HorizontalLayout {
padding: 5px; spacing: 5px;
vertical-stretch: 0;
for title[idx] in columns : HorizontalLayout {
width: column_sizes[idx];
Text { overflow: elide; text: title; }
Rectangle {
width: 1px;
background: gray;
TouchArea {
width: 10px;
x: (parent.width - width) / 2;
property <length> cached;
pointer-event(event) => {
if (event.button == PointerEventButton.left && event.kind == PointerEventKind.down) {
cached = column_sizes[idx];
}
}
moved => {
if (pressed) {
column_sizes[idx] += (self.mouse-x - self.pressed-x);
if (column_sizes[idx] < 0) {
column_sizes[idx] = 0;
}
}
}
mouse-cursor: ew-resize;
}
}
}
}
ListView {
for r in values : HorizontalLayout {
padding: 5px;
spacing: 5px;
for t[idx] in r : HorizontalLayout {
width: column_sizes[idx];
Text { overflow: elide; text: t; }
}
}
}
}
}
Example := Window {
TableView {
columns: ["Device", "Mount Point", "Total", "Free"];
values: [
["/dev/sda1", "/", "255GB", "82.2GB"] ,
["/dev/sda2", "/tmp", "60.5GB", "44.5GB"] ,
["/dev/sdb1", "/home", "255GB", "32.2GB"] ,
];
}
}